
#Allmnna Interface-ljud	

if_click				=	"if_click"
if_close				=	"if_close"
if_error				=	"if_dragover"
if_chat					=	"if_blip"
if_blip					=	"if_blip"



#Military Units	

army_select				=	"if_click"
navy_select				=	"if_click"
army_move				=	"if_move_art"
navy_move				=	"if_move_navy"
army_assault			=	"if_assault"
army_build				=	"if_build_structure"
navy_build				=	"if_build_navy"
army_complete			=	"if_done_army"
navy_complete			=	"if_done_navy"
army_disband			=	"if_disband_army"
navy_disband			=	"if_disband_navy"
army_victory			=	"land_cheer"
army_loss				=	"land_death"
navy_victory			=	"sea_cheer"
navy_loss				=	"sea_death"
battle_siege_1			=	"land_cannon1"
battle_siege_2			=	"land_cannon2"
battle_siege_3			=	"land_cannon3"
detach_siege			=	"if_done_army"
detach_cover			=	"if_done_army"

# Sounds for battle patterns

battle_initland			=	"land_cannon2"
battle_initnavy			=	"sea_cannon2"
land_sword1				=	"land_sword1"
land_sword2				=	"land_sword2"
land_sword3				=	"land_sword3"
land_musket1			=	"land_musket1"
land_musket2			=	"land_musket2"
land_musket3			=	"land_musket3"
land_cannon1			=	"land_cannon1"
land_cannon2			=	"land_cannon2"
land_cannon3			=	"land_cannon3"
sea_cannon1				=	"sea_cannon1"
sea_cannon2				=	"sea_cannon2"
sea_cannon3				=	"sea_cannon3"




#General Game Sounds	

game_victory			=	"if_tb_merchant"
game_loss				=	"if_revolt2"
historical_event		=	"if_event"
general_success			=	"if_random1"
general_failure			=	"if_random2"
game_monarch			=	"if_war"
revolt_init				=	"if_booh"
random_event1			=	"if_random1"
random_event2			=	"if_random2"
historical_leader		=	"if_event"
leader_killed			=	"if_booh"

#Diplomacy	

diplomat_failure		=	"sea_init"
diplomat_success		=	"if_explore"
diplomat_breach			=	"if_eyr_init"
diplomat_alert			=	"if_tb_colonist"
diplomat_war			=	"if_tb_diplomat"
diplomat_peace			=	"if_tb_trade"


##Miscellaneous Builds	

colony_build			=	"if_nope"
colony_success			=	"if_done_structure"
colony_failure			=	"if_GIM_failure"
manufactory_success		=	"if_done_structure"
improvement_done		=	"if_done_structure"
merchant_success		=	"if_GIM_success"
merchant_failure		=	"if_GIM_failure"









